It’s been a while since our last post, but we haven’t been too idle with doing research! The hard part is actually writing it up!
This time it’s to introduce another “Escape the Room” game, similar in genre to Phone Booth, a game we talked about in an earlier post.

Terminal House has been developed by the (Japan-based) GUMP with addtional credits for sound effects etc. and is currently a trilogy, or 3-part game series: Terminal House, Rental House (Terminal House 2) and Guest House.
I actually played the game backwards (by accident) as I found out about the latest release (Guest House) on JayisGames. In a way, I’d almost recommend anyone to play it in the same order (even though this does throw the introductory flash semi-story-line out of sync) because whilst Guest House boasted the best graphics of the 3 games, it was more straight forward to play (as a ‘newbie’ to Gump’s games) than the other two earlier games.
To prevent any spoilers, I won’t go into any detail about the actual (almost non-existant) storyline, but Guest House will definitely require a bit of algebra, involving the rearranging of equations (paper or Notepad?) Rental House is more of a point-and-click game (probably the least strong game of the 3) that really did confuse me. However, Terminal House really takes the prize for being the most inventive (and fun and frustrating) game I’ve played for a while that took me longer than I thought to complete! The game really tests your reaction-time, dexterity, steadyness-of-hand, patience and almost has an ‘RPG’ element at one brief point (you can highlight the spoiler text at the bottom of this article for more information) The extra fun part is that the difficulty in opening that first door varies depending on how you play it! If possible, try and play this with another friend at the same time, it’s much more fun!
So you have some time, try playing Terminal House, but please do leave yourself enough time, especially to complete the first game Terminal House as it is time consuming, and is best enjoyed at your leisure anyway. If you do run out of time for Guest House, Gump has provided a helpful save function which means you can come back to the game again at a later point. If you do finish the game, the added bonus is that you’ll know how many people have escaped before you (always a plus for those interested in game statistics!) – if you’re interested, for Guest House, I was #21554!
p/s: Spoiler text can be found below going briefly into what you can expect from the first Terminal House game:
Arm-wrestling using DDR, taking photos of Santas and aliens for credit, and using energy drinks to power up for your wrestling match.
If you do get stuck, feel free to browse the comments section of JayisGames for walkthroughs.